getting setup online!

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tournament overview

The Cleveland Gaming Classic's 2020 Online Tecmo Super Bowl tournament allows for up to 128 participants this year! 

And this will all be done online!

Each player is guaranteed a minimum of two games - and all proceeds go directly to UCP of Greater Cleveland!

With 32 groups of 4 players - 32 players will advance to the next round. The following is the timeline for 2020 gameplay.​​​

timeline

  • Group Play:

    • October 10, 5PM EST: Group Play Day

      • Double Elimination Tournament

      • All participants play in their assigned groups

      • 1 winner from each bracket (32) will advance

  • Bracket Play, Round 1:

    • October 11 - October 15

      • Single Elimination​

  • Bracket Play, Round 2:

    • October 16 - October 20

      • Single Elimination​

  • Bracket Play, Round 3:

    • October 21 - October 23

      • Single Elimination​

  • Bracket Play, Round 4:

    • October 24 - October 25

      • Single Elimination​

  • Bracket Play, Round 5 (championship):

    • October 26 - October 27

      • Single Elimination​

getting setup online

To play Tecmo Super Bowl online you will need the following: 

  • USB NES Controller (buy one on Amazon here)

  • Wired ethernet connection - wireless is unstable and not recommended

  • NEStopia Emulator

  • Tecmo Super Bowl ROM

  • Account on Discord

WALKTHROUGH VIDEO

Coming soon!

 

ONLINE RULES 2020!

1. SEEDING

Brackets will be complete using previous year's results or experience. If you haven't played in our event in year's past - don't worry! Simply fill out the form on our GoFundme Charity page with your corresponding experience detail when registering! 

2. TEAM SELECTION & COIN TOSS

A manual coin flip will precede each game. the coin flip winner can choose the "matchup"  or defer the matchup choice to the coin flip loser.  A "matchup" is defined as the two teams to play in the game.

CHOOSE OR DEFER

a. If the winner chooses the matchup, the winner is given the player one controller, and the loser chooses his choice of the two teams in the matchup.

b. If the winner defers the matchup choice, the winner is given the player two controller, the loser will then choose the matchup and the winner will select his choice of the two teams.

 

Example: 

The winner of the coin flip chooses Browns -  Raiders as the "matchup" and takes player one controller. The loser takes player two controller and select his choice of the two teams first, in the "matchup".

 

3."ONE MATCHUP ONCE" RULE

The coin flip winner can only select a particular matchup once throughout the entire tournament. For example, if Player A wins the toss and selects browns -  raiders, player a cannot call that exact matchup for the rest of the tournament. Player B, however, is free to select that matchup later in the tournament

4. CUSTOMIZING PLAYBOOKS AND LINEUP CHANGES

Customizing playbooks is permissible. you can access your player change screen (screen where you check player conditions and make substitutions) only twice per half. this helps speed up the games.

 

5. WR/TE AT RB

A WR/TE cannot carry the football unless it is a reverse. You can insert a WR or TE into a RB slot for lead blocking purposes, but he cannot carry the football. To further clarify, players such as Ernest Givins, Ricky Sanders, and Andre Rison cannot carry the football unless it is a reverse.

6. NO TIES/OVERTIME

No game can end in a tie. If a game is tied when regulation concludes, competitors will proceed to OT. if no one scores in the first OT, a new game will begin and the first competitor to score will be declared the winner. So that one competitor does not start with the ball in each OT period, the kicking team in the first ot will be the receiving team in the new game (i.e. the second OT).

7. NOSE TACKLE DIVE/LURCHING

Nose tackle dives/lurching are prohibited. if you want to rush with a DL, you must either go outside the offensive tackle or bump/grapple someone on the offensive line. please note that this rule does not apply to lbs.

8. INTERNET DISCONNECT MALFUNCTION

If there is a system failure in the first half, games will be replayed from the start. if a system malfunctions in the second half, only the second half is replayed. in that event, the scores from each half are added together to obtain a final score. If the game was uncompetitive or any equipment malfunctioned due to human error, the tourney organizers reserve the right to declare a winner without replaying any portion of the game.

10. TOURNAMENT DISPUTES

Tournament referees decide all disputes. 

11. BROKEN RULES/RIGHTS OF OFFICIALS

Any broken rules  will be left to the judges to deem consequence. Typically, first offense is a warning, a second is a reduction in score, a third will be forfeiture of the game and fourth banned from the tournament.

 

Tournament officials reserve the right to change, update, clarify, add or subtract rules, if deemed necessary.

online gameplay walkthrough

COMING SOON!

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© 2020 CLEVELAND GAMING CLASSIC, LLC