the tournament that started it all!
HOW TO REGISTER & SEEDING:
PURCHASE "CLASSIC COMPETITOR PASS"
SELECT TECMO SUPER BOWL AS DESIRED TOURNAMENT
INITIAL GROUP PLAY WILL DETERMINE SEEING INTO DIVISIONS
TWO DIVISIONS: GOLD (D1) & SILVER (D2)
ALL PARTICIPANTS PLAY IN ASSIGNED GROUPS FOR GROUP PLAY
BRACKET PLAY TO FOLLOW
11:00AM: CGC DOORS OPEN
11:00AM - 1:00PM: CHECK-IN FOR TOURNAMENT
1:00PM: TOURNAMENT STARTS (GROUP PLAY)
4:30PM: BRACKET PLAY BEGINS
7:00PM: FINALS BROADCAST & PLAYED ON MAIN STAGE OF CGC
1. GROUP PLAY: each player will be placed in a group 4 people or more (depending on the amount of participants are in the field). You will play each member of your group once until you have played them all. Groups will be chosen via seeding for returning players and randomized for newcomers.If there is a group where there are more people than the others due to an off number total amount of players. Then a schedule will be organized for that group to match the same amount of games as the others.
1A: BRACKET PLAY: After a short break to determine the standings, announce the finalists. The top 16 players from all the groups combined (16 from gold and 16 from silver) will advance to the bracket/elimination rounds. Seeding will be determined via group winners, overall record and then point differential from the group games (NOTE: bracket may be double elimination if time permits, TBD on day of event). The better seed will have the option to be player 1 and call the matchup or be player 2 and get first dibs on the matchup called.
2. TEAM SELECTION & COIN TOSS:
A manual coin flip will precede each game. the coin flip winner can choose the "matchup" or defer the matchup choice to the coin flip loser. A "matchup" is defined as the two teams to play in the game.
CHOOSE OR DEFER:
a. If the winner chooses the matchup, the winner is given the player one controller, and the loser chooses his choice of the two teams in the matchup.
b. If the winner defers the matchup choice, the winner is given the player two controller, the loser will then choose the matchup and the winner will select his choice of the two teams.
The winner of the coin flip chooses Browns - Raiders as the "matchup" and takes player one controller. The loser takes player two controller and select his choice of the two teams first, in the "matchup".
3."ONE MATCHUP ONCE" RULE:
The coin flip winner can only select a particular matchup once throughout the entire tournament. For example, if Player A wins the toss and selects browns - raiders, player a cannot call that exact matchup for the rest of the tournament (including the bracket). Player B, however, is free to select that matchup later in the tournament
4. CUSTOMIZING PLAYBOOKS & LINEUP CHANGES:
Customizing playbooks is permissible. you can access your player change screen (screen where you check player conditions and make substitutions) only twice per half. this helps speed up the games.
5. WR/TE AT RB:
A WR/TE cannot carry the football unless it is a reverse. You can insert a WR or TE into a RB slot for lead blocking purposes, but he cannot carry the football. To further clarify, players such as Ernest Givins, Ricky Sanders, and Andre Rison cannot carry the football unless it is a reverse.
6. NO TIES/OVERTIME:
No game can end in a tie. If a game is tied when regulation concludes, competitors will proceed to OT. if no one scores in the first OT, a new game will begin and the first competitor to score will be declared the winner. So that one competitor does not start with the ball in each OT period, the kicking team in the first ot will be the receiving team in the new game (i.e. the second OT).
7. NOSE TACKLE DIVE/LURCHING:
Nose tackle dives/lurching are prohibited. if you want to rush with a DL, you must either go outside the offensive tackle or bump/grapple someone on the offensive line. please note that this rule does not apply to lbs. Bottom linebacker lurching is acceptable.
8. SYSTEM MALFUNCTION:
If there is a system failure within the first quarter before a score, games will be replayed from the start. if a system malfunctions in the second half, only the second half is replayed. in that event, the scores from each half are added together to obtain a final score. If the game was uncompetitive or any equipment malfunctioned due to human error, the tourney organizers reserve the right to declare a winner without replaying any portion of the game.
9. TOURNAMENT DISPUTES: Tournament officials decide and have final say on any/all disputes.
10. BROKEN RULES/RIGHTS OF OFFICIALS:
Any broken rules will be left to the judges to deem consequence. Obviously it’s all situational but if a problem persists involving the same player, then it could lead to tournament banning.
Tournament officials reserve the right to change, update, clarify, add or subtract rules, if deemed necessary.
11. HAVE FUN! (Unless you lose by 50, then it kinda stinks)