getting setup online!

TECMO SUPER BOWL ONLINE TOURNAMENT

FULL DETAILS BELOW

only $25 to play!

100% of proceeds go to united cerebral palsy of greater cleveland

prizes

*every $10 donated = 1 ticket to win

 
tournament overview

The Cleveland Gaming Classic's 2020 Tecmo Super Bowl tournament is 100% online this year! 

Each player is guaranteed a minimum of two games - and all proceeds go directly to UCP of Greater Cleveland!

Games may also be recorded and re-broadcast on stream for broadcasting during November 21 - 22 live show!

 

Group Play: October 15 - October 20: Group Play Begins

  • Double Elimination Tournament

  • All participants guaranteed two game minimum

  • All participants play in their assigned groups

  • 1 winner from each bracket will advance

Bracket Play: October 21 - Bracket Play Begins

  • Playoff round deadlines to be determined based on total registration

  • Tournament to conclude by November 13

  • Championship game must be complete by November 13

important dates/timeline
how do i get setup online?

To play Tecmo Super Bowl online you will need the following: 

  • USB NES Controller (buy one on Amazon here)

  • Wired ethernet connection - wireless is unstable and not recommended

  • NEStopia Emulator

  • Tecmo Super Bowl ROM

  • Account on Discord

important links to have

Cleveland Gaming Classic Discord Server/Channel: 

GoogleDrive link to upload recorded games: 

online rules
1. SEEDING

Brackets will be complete using previous year's results or experience. If you haven't played in our event in year's past - don't worry! Simply fill out the form on our GoFundme Charity page with your corresponding experience detail when registering! 

2. TEAM SELECTION & COIN TOSS

A manual coin flip will precede each game. the coin flip winner can choose the "matchup"  or defer the matchup choice to the coin flip loser.  A "matchup" is defined as the two teams to play in the game. The coin toss can either be done using the Tecmo Super Bowl game or via a coin flip on Discord. 

CHOOSE OR DEFER

a. If the winner chooses the matchup, the winner is given the player one controller, and the loser chooses his choice of the two teams in the matchup.

b. If the winner defers the matchup choice, the winner is given the player two controller, the loser will then choose the matchup and the winner will select his choice of the two teams.

 

Example: 

The winner of the coin flip chooses Browns -  Raiders as the "matchup" and takes player one controller. The loser takes player two controller and select his choice of the two teams first, in the "matchup".

 

3."ONE MATCHUP ONCE" RULE

The coin flip winner can only select a particular matchup once throughout the entire tournament. For example, if Player A wins the toss and selects browns -  raiders, player a cannot call that exact matchup for the rest of the tournament. Player B, however, is free to select that matchup later in the tournament

4. CUSTOMIZING PLAYBOOKS AND LINEUP CHANGES

Customizing playbooks is permissible. you can access your player change screen (screen where you check player conditions and make substitutions) only twice per half. this helps speed up the games.

 

5. WR/TE AT RB

A WR/TE cannot carry the football unless it is a reverse. You can insert a WR or TE into a RB slot for lead blocking purposes, but he cannot carry the football. To further clarify, players such as Ernest Givins, Ricky Sanders, and Andre Rison cannot carry the football unless it is a reverse.

6. NO TIES/OVERTIME

No game can end in a tie. If a game is tied when regulation concludes, competitors will proceed to OT. if no one scores in the first OT, a new game will begin and the first competitor to score will be declared the winner. So that one competitor does not start with the ball in each OT period, the kicking team in the first ot will be the receiving team in the new game (i.e. the second OT).

7. NOSE TACKLE DIVE/LURCHING

Nose tackle dives/lurching are prohibited. if you want to rush with a DL, you must either go outside the offensive tackle or bump/grapple someone on the offensive line. please note that this rule does not apply to lbs.

8. INTERNET DISCONNECT MALFUNCTION

If there is a system failure in the first half, games will be replayed from the start. if a system malfunctions in the second half, only the second half is replayed. in that event, the scores from each half are added together to obtain a final score. If the game was uncompetitive or any equipment malfunctioned due to human error, the tourney organizers reserve the right to declare a winner without replaying any portion of the game.

10. TOURNAMENT DISPUTES

Tournament referees decide all disputes. 

11. BROKEN RULES/RIGHTS OF OFFICIALS

Any broken rules  will be left to the judges to deem consequence. Typically, first offense is a warning, a second is a reduction in score, a third will be forfeiture of the game and fourth banned from the tournament.

 

Tournament officials reserve the right to change, update, clarify, add or subtract rules, if deemed necessary.

© 2020 CLEVELAND GAMING CLASSIC, LLC